AI Insights · Timothy · January 2022
Top 5 Planes Games on iOS in France Q4 2021
Discover the performance trends of the top 5 planes games on iOS in France during Q4 2021, including downloads, revenue, and active users.
During Q4 2021, the top 5 planes games on iOS in France showed varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each app's metrics based on data from Sensor Tower.
1945 - Airplane shooting game had a noteworthy increase in weekly revenue, starting from approximately $3.9K at the end of September and peaking at around $8.5K by the end of December. Weekly downloads also saw significant growth, reaching 6K in the last week of December from 2.7K at the start of the quarter. The game maintained a steady climb in weekly active users, growing from 15.3K in late September to nearly 25K by the end of December.
Airport City Manager Simulator experienced fluctuations in weekly revenue, with notable peaks around $3.9K and $3.7K in late September and late October, respectively. The app’s weekly downloads varied, reaching a high of 1.3K in the last week of December from a low of 356 in early December. Weekly active users saw a decrease, starting at 5.7K in late September and dropping to 4.6K by the end of December.
Airlines Manager: Plane Tycoon showed a consistent weekly revenue trend, peaking at $2.3K in late December. Weekly downloads had a significant spike, reaching 4.1K in late October from just over 1K at the beginning of the quarter. However, the game’s weekly active users had a mixed trend, starting at 8.4K in late September, peaking at 11.9K in late October, and finally dropping to 7.2K by the end of December.
Infinite Flight Simulator had steady weekly revenue, peaking at $1.6K in late November. Weekly downloads showed a slight downward trend, starting at 2.5K in late September and ending at 1.6K in the last week of December. The app’s weekly active users remained relatively stable, starting at 2.5K in late September and ending at 2.5K in late December.
RFS - Real Flight Simulator had stable weekly revenue, peaking at $1.4K in late November. Weekly downloads remained low throughout the quarter, with a maximum of 134 in late December. Weekly active users remained consistent, starting at 363 in late September and ending at 398 by the end of December.
For more detailed insights into these trends, visit Sensor Tower.